


The full list of licensed works can be found on the Credits page.

You are responsible for ensuring that you're not breaking any laws. Please be aware that using or distributing the output from this software may be against copyright legislation in your jurisdiction. Legal DisclaimersĪssetRipper is licensed under the GNU General Public License v3.0. The development of this project has a dedicated Discord server. Releases are usually put out once a week on either Sunday or Monday. Anyone currently donating is entitled to the Donator role on the Discord server. Your donations help to ensure that I can continue to afford developing this project. I have normal expenses like food, electric, internet, and rent. You can also drag drop files/output paths in to relevant textboxes.Īny issues/feature requests, just note them here and I'll see what I can do.AssetRipper is a tool for extracting assets from Unity serialized files ( CAB-*, *.assets, *.sharedAssets, etc.) and asset bundles ( *.unit圓d, *.bundle, etc.) and converting them into the native Unity engine format.

Clicking on an asset will attemp to load it in the asset viewer window (Supports most text/image/model file formats. Once extracted, you can search through the extracted assets (via name/file type) The tool will then extact all the files in the unitypackage file to your specified output folder. Add the path where you want the assets stored in the 'Output' textbox. Add the 'unitypackage' path to the 'File to extact' textbox (If you click 'Select' it will open a file select window automatically pointing to the default 'unitypackage' folder) So I made my own, which I'm sharing here if anyone else would find something like this useful: (The tools/script I found I couldn't get to work) I've recently started playing around with Unity and wanted to create an assets library but couldn't find a tool that would let me extract the assets from a.
